Ascendants to the Great Seat of Cymurri had for ages
imported their Oracles exclusively from the Ivory Incubarium, high in the
hollow peaks of the Zealot's Range, with a downpayment made at the time of the
embryo's conception and the balance surrendered on delivery of a mature,
well-trained prophet to the Gate of the Graven King.
Raised by same Pallid Sybils who bred and birthed them,
all sanctioned Oracles were anchored by their physical form to the world we
most of us share; meanwhile, their souls roamed far afield, barely bound by the
airiest astral umbilicus. From such cosmic roamings the prophets would return,
speaking words of fire with tongues of flesh. Their mystic utterances were
analyzed by the Cymurri Advisors, who found in them visions of the future,
diplomatic advice, all the supernatural ammunition the line of Graven Kings
needed to secure victory in every campaign, whether in the court or on the
battlefield. Thus it went for generations, the Graventome's pages filling with
the names of triumphant kings and the new domains they had acquired. So it
went, that is, until the particular Oracle named Nerif arrived to serve the
very last of the stone-helmed kings.
From the first, Nerif's prophecies were unusual. They
seemed not merely to portend the future, but to shape it. The weird soothsayer
croaked out advice no one had requested, and suddenly the Cymurri found
themselves immersed in conflicts with newfound enemies. The Advisors, sensing a
threat to their power, were quick to pin these unwelcome developments on the
latest Oracle. They demanded his removal, petitioning the Sybils to reclaim
their defective prophet and replace him with a worthy substitute. But Nerif
described an ominous dream of the Incubarium's destruction, and within hours
came news of the ancient school's destruction in a catastrophic avalanche.
Fearing the same fate as the Pallid Sybils, the Advisors withdrew to their
counsel chambers, suddenly anxious to avoid the Oracle's notice.
The Graven King, however, was a creature of great
practicality. He doubted the commitment of his overprudent Advisors. An Oracle
of such rarity, he reasoned, ought be used as a weapon to enlarge his domain.
He therefore demoted his timid counselors and stationed Nerif at his side. With
only a blunt understanding of Nerif's talent, he boldly stated the outcomes he
desired, and coaxed Nerif into uttering his wishes as prophecy.
At first, all was well. The Last Graven King boasted that
by adopting Fate's pet, he had made a plaything of Fate itself. He should have
taken it as a warning then when, on the eve of his invasion of the Unsated
Satrap's realm, he attempted to coerce a prediction of certain victory from his
Oracle, only to hear Nerif quietly mutter, "It could go either way."
No firmer statement could he force from Nerif's lips. Still, the King was
confident in his army. The Satrapy was landlocked, poorly armed, and shut off
from all possible allies. He took "It could go either way" to
indicate that with tactical might on his side, there was little risk in his
plan.
Of course, we now know that he should have taken the sayer's
words more literally. Even with careful study of the Annotated Annals of If,
what happened on the field before the Unsated Satrap's palace is almost
impossible to visualize. It appears that in the midst of the carnage, the
battle began to bifurcate. At each pivotal moment, reality calved and broke
into bits. Soldiers who staggered and fell in battle also stood sure-footed,
forging onward to fight. Their minds also split; the warriors found themselves
both dead and alive, existent and non-existent. Victory and defeat were
partitioned, so that each separate outcome was experienced in simultaneity by
both armies. The universe became a hall of mirrors, with all the mirrors
endlessly shattering.
The immediate effect on both parties was insanity. Unable
to comprehend the state of being both triumphant and defeated, the Graven
King's mind dispersed into motes of madness. The naive Satrap fared no better.
The opposing paired realities continued to split and split again, echoing into
infinite histories, all of them populated by a bewildered populace that soon
lost the ability to feed, clothe, defend, or reproduce itself in the
traditional manner.
Long before the repercussions had played out, however,
Cymurri's wary Advisors had seized Nerif, bound and gagged him, and launched
him out of their universe at high speed on a dimensional barque, in the hopes
of depositing him where he could do them no harm forever. It was, of course,
too late for them. And may well be for us.
Guide Dota 2 Indonesia - Oracle atau Nerif
merupakan hero intelligence dengan potensi
sebagai hard support tulen. Oracle mampu menjadi babysitter yang andal dengan kemampuan yang dimilikinya. Oracle tidak memiliki skill disable yang kuat, hanya mencegah musuh untuk bergerak saja. Oracle dapat melakukan disarm pada target sekaligus memberikan target 100% magic resistance. Selain itu, sebagai support dan babysitter, Oracle dapat memberikan nuke damage yang besar dan menghasilkan heal per second yang cukup banyak. Dengan ultimate-nya, Oracle bisa men-delay damage dan heal dari target. Jadi, ciri khas utama Oracle adalah kemampuan dispel, nuke damage, dan healing. Sang peramal Oracle tidak hanya mampu meramalkan masa depan tetapi ia mampu membentuk masa depan apa yang ia inginkan.
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Statistik Hero
Name: Nerif
Affiliation: Radiant
Strength: 18 +
2.20
Agility: 15 + 1.70
Intelligence: 23
+ 2.90
Damage: 16 – 22
Armor: 2.1
HP: 492
Mana: 299
Movespeed: 305
Sight Range: 1800
(day) / 800 (night)
Attack Range: 620
Attack Time: 1.4
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Keunggulan dan Kelemahan
- Keunggulan
- Ahli dalam dispel
- Hampir semua skill bisa di-spam
- Nuker + healer + cast range jauh
- Babysitter sejati
- Men-delay damage dan heal
- 100% magic resistance
- MS tinggi dan attack range cukup jauh
- Kelemahan
- Skill-nya pedang bermata dua (disarm dan damage sebelum heal)
- Seperti biasa, hero lembek
- Tidak ada skill escape dan disable yang kuat
- Base stats dan pertumbuhannya kurang
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Skills
Fortune’s End
CHANNELED - Gathers Oracle's power into a bolt of
scouring energy that, when released, damages, roots, and purges enemies of
buffs in an area around the target. If target is an ally it will only purge.
Can be channeled for up to 2.5 seconds. The stop duration is equal to the time
spent channeling. DISPEL TYPE: Basic Dispel
Skills
Information:
- Ability: Channeled, Unit Target
- Affects: Heroes
- Damage Type: Magical
- Pierces Spell Immunity: No
- Damage: 90 / 120 / 150 / 180
- Min Stop Duration: 0.5
- Max Stop Duration: 2.5
- Radius: 300
- Mana Cost: 75
- Cooldown: 15 / 12 / 9 / 6
Skill Lvl
- Level 1 – Memberikan damage sebesar 90, max stop duration selama 2.5 detik, dan dispel. Perlu 75 mana cost dan cooldown 15 detik
- Level 2 – Memberikan damage sebesar 120, max stop duration selama 2.5 detik, dan dispel. Perlu 75 mana cost dan cooldown 12 detik
- Level 3 – Memberikan damage sebesar 150, max stop duration selama 2.5 detik, dan dispel. Perlu 75 mana cost dan cooldown 9 detik
- Level 4 – Memberikan damage sebesar 180, max stop duration selama 2.5 detik, dan dispel. Perlu 75 mana cost dan cooldown 6 detik
Fortune’s End adalah skill
untuk menghentikan gerakan musuh serta memberikan dispel. Fortune's End termasuk skill yang di-channel. Semakin lama skill ini di-channel, semakin lama durasi stop yang akan diberikan. Fortune's End dapat diberikan kepada teman atau diri sendiri untuk menghilangkan debuff, seperti slow, Track, Corrosive Haze, dan sebagainya. Saat Fortune's End sampai ke target, target dan musuh di sekitarnya akan terkena damage dan stop.
Fate’s Edict
Oracle enraptures a target, disarming them and granting
them 100% magic damage resistance. Can be cast on allies and enemies.
Skills
Information:
- Ability: Unit Target
- Pierces Spell Immunity: No
- Duration: 3 / 3.5 / 4 / 4.5
- Range: 500 / 600 / 700 / 800
- Mana Cost: 50
- Cooldown: 16 / 13 / 10 / 7
Skill Lvl
- Level 1 – Memberikan 100% magic resistance dan disarm selama 3 detik dengan cast range sejauh 500. Perlu 50 mana cost dan cooldown 16 detik
- Level 2 – Memberikan 100% magic resistance dan disarm selama 3.5 detik dengan cast range sejauh 600. Perlu 50 mana cost dan cooldown 13 detik
- Level 3 – Memberikan 100% magic resistance dan disarm selama 4 detik dengan cast range sejauh 700. Perlu 50 mana cost dan cooldown 10 detik
- Level 4 – Memberikan 100% magic resistance dan disarm selama 4.5 detik dengan cast range sejauh 800. Perlu 50 mana cost dan cooldown 7 detik
Fate's Edict adalah skill yang memberikan 100% magic resistance kepada target. Selain memberikan magic resistance, Fate's Edict juga membuat target terkena disarm. Biasanya, Fate's Edict dikombinasikan dengan Purifying Flames untuk men-heal teman atau diri sendiri. Target tetap bisa terkena spell musuh tetapi tidak akan ada damage yang masuk. Karena bisa digunakan pada teman atau lawan, berhati-hatilah agar tidak terjadi miskomunikasi.
Purifying Flames
Burns away impurities, dealing heavy magic damage to the
target before causing them to regenerate health over time. The amount of health
regenerated over its duration exceeds the amount of initial damage. Can be cast
on enemies and allies. Upgradable by Aghanim's Scepter.
Skills
Information:
- Ability: Unit Target
- Damage Type: Magical
- Pierces Spell Immunity: No
- Damage: 90 / 180 / 270 / 360
- Heal per Second: 11 / 22 / 33 / 44
- Total Heal: 99 / 198 / 297 / 396
- Duration: 9
- Mana Cost: 80 / 85 / 90 / 95
- Cooldown: 2.25
- Scepter Cooldown: 1
Skill Lvl
- Level 1 – Memberikan damage sebesar 90 dan total heal sebesar 99. Perlu 80 mana cost dan cooldown 2.25 detik
- Level 2 – Memberikan damage sebesar 180 dan total heal sebesar 198. Perlu 85 mana cost dan cooldown 2.25 detik
- Level 3 – Memberikan damage sebesar 270 dan total heal sebesar 297. Perlu 90 mana cost dan cooldown 2.25 detik
- Level 4 – Memberikan damage sebesar 360 dan total heal sebesar 396. Perlu 95 mana cost dan cooldown 2.25 detik
Purifying Flames adalah skill nuke dengan cooldown
yang sebentar. Selain memberikan nuke damage,
Purifying Flames juga memberikan heal
pada musuh yang sudah terkena damage. Setelah damage diberikan, barulah heal per second akan muncul. Jumlah heal yang diberikan lebih besar dari damage. Oleh karena itu, jika digunakan pada musuh, jangan sampai musuh terlalu banyak menerima heal Purifying Flames. Jika musuh mendapatkan buff healing, heal mereka dapat di-dispel dengan menggunakan Fortune's End. Oracle tidak bisa men-deny dengan menggunakan Purifying Flames.
False Promise
Temporarily alters an ally's destiny, delaying any
healing or damage taken until False Promise ends. Any healing that is delayed
by False Promise is doubled. Removes most negative status effects and disables
on initial cast. DISPEL TYPE: Strong Dispel
Skills
Information:
- Ability: Unit Target
- Affects: Allied Heroes
- Duration: 8 / 9 / 10
- Mana Cost: 100
- Cooldown: 100 / 65 / 30
Skill Lvl
- Level 1 – Men-delay damage dan heal yang diterima dengan durasi 8 detik. Healing akan memberikan efek 2 kali lipat. Perlu 100 mana cost dan cooldown 100 detik
- Level 2 – Men-delay damage dan heal yang diterima dengan durasi 9 detik. Healing akan memberikan efek 2 kali lipat. Perlu 100 mana cost dan cooldown 65 detik
- Level 3 – Men-delay damage dan heal yang diterima dengan durasi 10 detik. Healing akan memberikan efek 2 kali lipat. Perlu 100 mana cost dan cooldown 30 detik
False Promise adalah skill ultimate yang berfungsi untuk men-delay semua damage dan healing yang masuk ke target skill. Semua efek healing yang diterima target akan bekerja 2 kali lipat. Misal, jika heal biasanya sebesar 300, dalam False Promise, heal tersebut menjadi 600. Selain itu, item healing, seperti Urn of Shadow, Healing Salve, dan sebagainya tidak akan hilang jika target False Promise di-hit. Selain men-delay, False Promise bisa membebaskan allied heroes dari disable, seperti stun dan sebagainya karena False Promise bersifat strong dispel. Setelah durasi False Promise berakhir, jika HP target kurang dari 0, target akan mati. Indikator mengenai apakah target False Promise masih hidup atau tidak ketika durasi berakhir ada di atas target (bola terbakar = mati).
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The Verdict
Guide Dota 2 Indonesia - Oracle atau Nerif merupakan hero intelligence dengan kemampuan sebagai support tulen dan babysitter
yang andal. Ciri khas dari Oracle adalah kemampuannya untuk melakukan dispel, nuke damage yang besar, healing, dan men-delay damage/heal pada target. Semua skill dari Oracle dapat di-cast kepada teman atau lawan. Oracle dapat memberikan damage serta menghentikan gerakan musuh (stop). Oracle juga bisa memberikan disarm sekaligus 100% magic resistance. Skill nuke damage Oracle dapat memberikan damage yang besar yang setelah musuh terkena damage, target akan mendapatkan heal per second. Skill ultimate dari Oracle memberikan strong dispel dan mampu men-delay semua damage dan heal yang diterima oleh target. Banyak pemain yang tidak mengetahui potensi dari Oracle sehingga statistik pun menunjukkan bahwa Oracle menjadi salah satu hero yang jarang di-pick. Padahal, kemampuan Oracle dalam suatu tim cukup esensial. Jadi, dengan memahami kemampuan Oracle dalam melakukan dispel dan heal, pemain support pengguna Oracle dapat melakukan tugasnya dengan maksimal.
Terima kasih telah membaca panduan (guide) ini. Silakan
memberikan masukan atau pertanyaan melalui kolom komentar di bawah. Be the neo
Dota 2 Player.
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Referensi
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